The Game
After creating all of the game art it was time to compile all of it into my first 2D game. I worked in Unity, Illustrator and Photoshop to create the aspects shown in the video. Jump, idle, and run animations are listed below.
Idle Animation Sheet
A sheet of Belgriss's idle animation. In this sheet he's animated to nod his head, blink once, and jitter slightly to more so emphasize his bug like aspect.
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Run Cycle
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Jump Sheet
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Game Tokens
These are the tokens used in the game to win. I created a 8-Bit version of the monster to resemble sort of a "1-Up" feel and a crystal, also shown in the games background image.
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Background Image
Belgriss has a main environment in which he lives in. This area is what you see here with the games background image. It is a dark and moist cave which holds numerous types of crystals, a substance Belgriss enjoys to eat.
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Win Screen
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