The Game
After creating all of the game art it was time to compile all of it into my first 2D game. I worked in Unity, Illustrator and Photoshop to create the aspects shown in the video. Jump, idle, and run animations are listed below.
Idle Animation Sheet
A sheet of Belgriss's idle animation. In this sheet he's animated to nod his head, blink once, and jitter slightly to more so emphasize his bug like aspect.
Run Cycle
Jump Sheet
Game Tokens
These are the tokens used in the game to win. I created a 8-Bit version of the monster to resemble sort of a "1-Up" feel and a crystal, also shown in the games background image.
Background Image
Belgriss has a main environment in which he lives in. This area is what you see here with the games background image. It is a dark and moist cave which holds numerous types of crystals, a substance Belgriss enjoys to eat.